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Intel electronics presents bombsquad
Intel electronics presents bombsquad











intel electronics presents bombsquad

You can shoot at stuff, but you can't move. So, guess what? I think you're this green V. The first challenge is to figure out which of these indescribable objects you're controlling. In the 80s, everything was "tron." Megatron, Voltron, Tron the movie, you get the idea. Did I just call that white square a bomb? See? That's usin' your imagination. So, you're flyin' around in the Wind Raider, shootin' at stuff. The Nerd: Okay, how 'bout He-Man? Aw, man. You build stuff and storms come by, and, uh, wow! All I can say is that back in 1981, people had a lot more imagination. The Nerd: Alright, what's next? How 'bout Utopia? It's kind of a precursor to SimCity. I mean, that's great, right? Why not spread the buttons out as much as possible? I mean, you have to be at the exact altitude. It's a 2D shooter, but it's real hard to shoot things. Is this where they came from? All you gotta do is wait for the squadrons to meet the aliens and then it brings up the battle screen where you shoot blueberry pancakes. The Nerd: And the overlay has a bunch of Triforces. What's this? None of the buttons do anything but make fart noises. It's like trying to stick your dick in a Cheerio. And, the games barely fit in the cartridge slot. You slide it over the keys and now you can see what they do. That's why many of the games come with overlays. Most of them don't do jackshit and it's different for each game. The Nerd: When you pop in a game, the first thing you do is try every button before you figure out which ones do anything. And for games this complex, you really need that many. It also acts as a button, so in total, that's seventeen buttons. Sometimes, in the heat of the game, you can actually jam your fingernail on it.

intel electronics presents bombsquad

The Nerd: And rather than a joystick or a control pad of some kind, you get this weird disk. Why a numeric keypad? This is a video game controller, not a phone! Then, there's two little buttons on each side, which are usually the fire buttons. Number three: The controls suck ass, and in this regard, the main problem is the controllers.

#Intel electronics presents bombsquad how to#

Number two: without instructions, they're difficult to understand how to play. Number one: many of the games are very similar to other games and often, they're blatant copies. But, I'm gonna tell you right now, I have three common complaints. The Nerd: Now, I'm gonna whip through a bunch of random games, mostly shitty ones. But, it was a great game system for its time. Now, you know what else they made? The Power Glove. The Nerd: The Intellivision came from Mattel Electronics. You know the Stone Age? Well, that was the Wood Age. It was test-marketed in 1979 but officially released in 1980. The Nerd: First, we're gonna talk about the Intellivision.

intel electronics presents bombsquad

Kyle Justin: ♪ My double vision's got the best of me. ♪ Kyle Justin: ♪ Ooh, when it gets through to me, its always new to me. ♪ Kyle Justin: ♪ No disguise for that double vision. ♪ Kyle Justin: ♪ Fill my eyes with that double vision. ♪ The Nerd: It's like today, you got all these games, you don't know which way to look! Kyle Justin: ♪ I wanna stick around till I can’t see straight. The Nerd: Both tried to take down Atari, and both had a similar library of games. Kyle Justin: ♪ This time I had a good time, ain't got time to wait. Kyle Justin: ♪ I've been from one to another extreme.

intel electronics presents bombsquad

Kyle Justin: ♪ Feelin' down and dirty, feelin' kind of mean. But now, it's time to introduce you to two of its competitors. The Nerd: We've only touched upon some of the many classic gaming consoles, like the Atari 2600. Doublevision (Part 1) Intellivision - Angry Video Game Nerd - Episode 44













Intel electronics presents bombsquad