vortiinternational.blogg.se

Alchemistry mod custom.xml
Alchemistry mod custom.xml













alchemistry mod custom.xml
  1. #ALCHEMISTRY MOD CUSTOM.XML HOW TO#
  2. #ALCHEMISTRY MOD CUSTOM.XML INSTALL#
  3. #ALCHEMISTRY MOD CUSTOM.XML UPDATE#
  4. #ALCHEMISTRY MOD CUSTOM.XML PATCH#
  5. #ALCHEMISTRY MOD CUSTOM.XML MODS#

#ALCHEMISTRY MOD CUSTOM.XML MODS#

If the script is removed, other mods which depend on it will no longer operate properly. The script file should remain in your Mods folder. Once you have verified that the XML Injector is working, you may remove the XmlInjector_Test_v2.package file and test interactions will no longer appear on your pie menus.

#ALCHEMISTRY MOD CUSTOM.XML HOW TO#

The test is primarily in so many places in order to serve as a useful reference for modders to see how to code their own mods. There is not really any need to test more than one of these choices, any single one should suffice. In the "Friendly" chat choices when clicking on another Sim The "XML Injector Test" test interactions can be selected from any of the following six locations in the game. If you do not see these test interactions then the XML Injector is not installed properly and will not work for mods that depend on it. Choosing one of these "XML Injector Test" interactions from the pie menu should display a notification that the XML Injector is working properly. The included test package adds several test interactions to several game objects. This is very important as, though the XML Injector allows other mods to eliminate their scripts, the XML Injector does the scripting for them and so script mods must be allowed in your game.Īfter installing the XML Injector, you should test to make sure it is working properly. Once both files are installed, you must also ensure that script mods are enabled in your game options. It has been written to work with the most recent game patch, 1.50.67 (February 21, 2019).

alchemistry mod custom.xml

The current version of the XML Injector is version 2, and denoted by the _v2 in the filenames.

#ALCHEMISTRY MOD CUSTOM.XML INSTALL#

You should install it directly into your Mods folder, and not a subfolder, in order to ensure that it can be easily located if you need to upgrade the script to a newer version. The file you download will contain two files, a script named XmlInjector_Script_v2.ts4script and XmlInjector_Test_v2.package.Įxtract both of these files from the download file into your game Mods folder. You do not need to download the Modder's Documentation file, this contains the technical information for modders to reference. If another mod does inform you that this mod is required for it to work, then you should proceed to download and install this. On it's own this mod does nothing, it works in the background to make other modders able to code their mods more easily. If you just play the game then you only need to download and install this library mod if another mod you download tells you that you must have this installed. See the "Examples" folder for a demonstration of how to use it.

alchemistry mod custom.xml

Reward Traits can be injected using the new add_satisfaction_store_rewards tuning. It was previously tied to an interaction that was moved to the "lock aware" interactions and thus wasn't triggering from the expected place. The 'test' interaction that appears on the computer should show up again. The "Examples" folder contains a sample XML file with this tuning used for reference. Apart from that the structure of the tuning is identical to what you would use in the past when adding an interaction to the computer by using "add_interactions_to_objects". If you are a modder and want interactions you add to the computer to be "lock aware," use the "add_lock_aware_interactions_to_lockable_objects" tuning, along with a list of "super_affordances" (as opposed to "_super_affordances" - the underscore is different for "lock aware" interactions).

#ALCHEMISTRY MOD CUSTOM.XML UPDATE#

This update to Xml Injector does the following: The alternative being interactions that appear on the computer, regardless of locks.

#ALCHEMISTRY MOD CUSTOM.XML PATCH#

With the university patch came a change to how computers function, such that access to computers can be locked to specific sims and most of their interactions are what I call "lock aware," meaning they are only usable by sims who have access to the computer. See the "Examples" folder for a demonstration of how to use them. Version number is still 4, but you’ll want the version with “categories duplicates check” in the name for most up-to-date behavior for that injection.Īdded injector for PurchasePickerInteraction type, with the ability to inject to picker_dialog categories and purchase_list_options. This does not directly address that behavior, which is not something I was able to find the cause for, but instead checks for duplicates to ensure you won’t get duplicates if, for example, you inject to both phone and computer for gifts. Xml Injector v4: categories duplicates checkĪdded duplicates checking when injecting to picker_dialog categories, to account for some strange edge cases where adding to one category adds to another (ex: adding to gifts categories for computer adds to gifts categories for phone).















Alchemistry mod custom.xml